Charles Burns Sculpt

April 7, 2016


CharlesBurns_Permagel_XedOut
I’m  a big fan of Charles Burns work. I had some free time and sculpted this monster based off an art piece from Permagel.  I strayed from the concept a bit in proportion and pose because I want to get him 3d printed. I don’t want him top heavy and falling over. I also don’t want him looking down when he’s finally printed and sitting on my desk. I want to see his beautiful face! I’d love to do a whole line of these things and print up a bunch of vinyl toys.. So Charles burns if you or your people happen to see this, feel free to get in touch with me!

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Electro

August 8, 2014

Electro was released in MSHSO this week – I made the model and textures for this bad boy. Low Poly + Diffuse:
Electro_Marm01Electro_Marm02


Record Run character Render

July 22, 2014

I put together a quick render of all the characters I made for record run. I thought it came out pretty neat –

Record Run Group - PinkBG

 

AND this pretty cool concept to model comparison:

RecordRun_concept-model

 


Record Run

May 13, 2014

record-run

I modeled and Textured 10 characters for the Harmonix Game Record Run. I’ve always had a soft spot for rhythm games (Gitaroo man, Bust a groove, Um Jammer Lammy, anyone?) Plus, I love the style:

Download FREE here:

https://itunes.apple.com/app/record-run/id833795526

Check out game trailer here:

I’ll update with some character renders soon, for now here’s a couple:

HipsterPeak_ALT_00123 SG_CheerLeader_05_2 SG_CheerLeader_05_1


Destroyer!

April 6, 2014

The Destroyer was fun to make. The heat ray  face texture has 2 states: half open and completely open. This way the animators were able to flash the “half way open” state for a couple frames, making it look like the mask was actually opening. Smoke and mirrors 😉
Destroyer_003


SUPERGENIUS 2014 REEL

March 12, 2014

We have a new studio reel at SG! The studio is producing amazing work, I’m honored to work with such a talented team.

My character department made every character seen in the reel except the Telltale and Double Fine Characters. It’s a ton of work, but seeing these characters come to life is worth every moment!


Super Hero Squad online

November 27, 2013

I can’t believe its been a year since my last update. Time can be unfair.

For now, check out this video featuring Characters My team and I here at SuperGenius made for Super Hero Squad Online. We’ve been working on this project since 2010, and this MMO keeps growing! I still love the art style. I can’t get enough of it.